Course Curriculum

CHAPTER 1: INTRODUCTION & LEARNING OUTCOMES
INTRODUCTION Details 00:45:00
CHAPTER 2: STRUCTURED CONTENT
THE NECESSARY COMPETENCIES Details 00:45:00
DIVERSITY MANAGEMENT: PRACTICAL APPLICATIONS Details 00:45:00
CHAPTER 3: INDIVIDUAL PRACTICAL ACTIVITIES
FIRST INDIVUDAL ACTIVITY: DON’T PUT PEOPLE IN BOXES Details 00:45:00
SECOND INDIVIDUAL ACTIVITY: ALWAYS #LikeAGirl Details 00:45:00
CHAPTER 4: GLOBAL PRACTICAL ACTIVITIES
FIRST GROUP ACTIVITY: THROW A THING Details 00:45:00
SECOND GROUP ACTIVITY: FINDING THE DIFFERENCES Details 00:45:00
THIRD GROUP ACTIVITY: ALL MY NEIGHBORS Details 00:45:00
FOURTH GROUP ACTIVITY: THE PRIVILEGE WALK Details 00:45:00
FIFTH GROUP ACTIVITY: WORLD CAFÉ METHOD Details 00:45:00
CHAPTER 5: LEARNER'S SUPPORT AND SOURCES
LEARNER’S SUPPORT. BIBLIOGRAPHY Details 00:45:00
CHAPTER 6: SELF-ASSESSMENT
SELF-ASSESSMENT Details 00:45:00
2 STUDENTS ENROLLED

Search Courses

GAME Academy is a free, online, educational platform for Playmakers, other volunteers and all those who want to use street sports to empower young people. It was co-funded by the Erasmus+ Programme of the European Union as a part of the Youth-Led Street Sport For All project.

The European Commission's support for the production of this publication does not constitute an endorsement of the contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.


Contact

GAME, Enghavevej 82 D,
DK – 2450 Copenhagen SV

 

Global HQ: (+45) 7020 8323
GAME and partners have activities in
Denmark, Ghana, Greece, Italy, Jordan,
Lebanon, Lithuania, Malta and Somaliland.

PARTNERS

 

 

top

Copyright 2019 GAME. All Rights Reserved.
Powered by WIREDELTA